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Pryora
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re: Patch 7.2.5 - Warrior

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  • Arms
    • All abilities damage increased by 10%, in addition to any damage changes below.
    • Auto-attack rage generation increased by 10%. Critical strike auto-attacks now generate 30% bonus Rage (was 50%).
    • The effect of Mastery has been reduced by 20%.
    • Anger Management now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of Bladestorm.
    • Cleave damage increased by 20%.
    • Colossus Smash cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
    • Dauntless cost reduction is now 10% (was 20%).
    • Deadly Calm now reduces Rage costs during Battle Cry by 75% (was 100%).
    • Execute damage increased by 25%. If the target does not die, 30% of the Rage spent on Execute is refunded.
    • Fervor of Battle is now moved to Level 75.
    • Fervor of Battle damage bonus increased to 80% (was 45%).
    • Focused Rage is now moved to Level 90.
    • Focused Rage now costs 20 Rage (was 15 Rage).
    • In For The Kill is now moved to Level 90, passively causes Colossus Smash to grant you 10% Haste for 8 seconds.
    • In For The Kill now refunds 40 Rage (was 30 Rage).
    • Mortal Strike damage increased by 20%.
    • Opportunity Strikes now causes your extra attacks to generate 5 Rage, with a 0.5 second internal cooldown.
    • Overpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
    • Precise Strikes (Artifact trait) now causes Colossus Smash to increase the critical strike chance of your next Mortal Strike or Execute by 10% per rank.
    • Ravager now generates 7 Rage per tick if it damages at least one enemy, for a maximum of 49 Rage over its duration if every tick deals damage.
    • Rend cost increased to 30 Rage (was 10 Rage).
    • Rend’s first hit now deals 150% weapon damage.
    • Rend’s duration decreased to 8 seconds (was 15 seconds).
    • Rend now deals damage every 2 seconds (was 3 seconds).
    • Rend’s periodic damage has been increased to 2.5x attack power (was 2.4x attack power).
    • Initial hit decreased to 150% weapon damage, down from 280%.
    • Periodic damage increased to 2.5x AP per tick, up from 2.4x AP.
    • Shattered Defenses (Artifact trait) now causes Colossus Smash to increase the damage of your next Mortal Strike or Execute by 60% (was 30%). This effect no longer increases the critical strike chance of Mortal Strike or Execute.
    • Slam damage increased by 35%.
    • Titanic Might now increases the duration of Colossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus Smash by 8 seconds.
    • Trauma is now moved to Level 45.
    • Trauma is now also activated by Execute.
    • Void Cleave (Artifact trait) damage increased by 100%.
    • Whirlwind damage increased to 90% weapon damage per hit, now costs 30 Rage (was 25 Rage).
  • Fury
    • All damage increased by 5%.
    • Frenzy now lasts 15 seconds (was 10 seconds).
    • Juggernaut (Artifact trait) now lasts 8 seconds (was 6 seconds). Juggernaut can now be activated when an off-hand hit killed the target.
  • Protection
    • Ignore Pain absorb amount increased by 20%
    • Indomitable now increases maximum health by 20% (was 25%) and maximum effect of Ignore Pain by 20% (was 25%).
    • Revenge damage reduced by 12%.
    • Shield Block can only be extended to a maximum of three times its base duration.


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