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Pryora
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re: Mythic+ Keystones and Dungeons -Patch 7.2.5 Changes

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Patch 7.2.5 Changes

Mythic Keystones Dungeons are getting a large overhaul in Patch 7.2.5. Here is a quick summary:

  • The scaling of the dungeons will be increasing from 8% health and damage to 10% per level.
  • Completing a dungeon will reward 2 pieces of loot as a base.
    • One bonus piece of loot will be earned for completing the dungeon in time.
    • A stacking 40% chance to get an additional piece of loot will be given for each Keystone level above 15.
    • e.g. At level 20, you'll be guaranteed 4 pieces of loot, plus an additional piece if you beat the timer.
  • Once Tomb unlocks, gear will scale up to Keystone level 15.
  • Keystones can no longer be depleted and can be deleveled.
    • Completing a dungeon on time will work the same way as in 7.2; you'll get a new Keystone for a random dungeon that's 1-3 levels higher.
    • If you don't complete the dungeon in time, you'll get a new Keystone for a random dungeon that's 1 level lower.
    • If you don't complete the dungeon at all, you'll get a new Keystone for the same dungeon that is 1 level lower.


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